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Join the Serenity Forge Team

Serenity Forge is looking for passionate people to join our team. Now is a great time to join a growing studio that seeks passionate team members to contribute to the next generation of great games. We've got some amazing projects in the works, and we want you to help make them even better! 

We are a long-term driven studio that provides opportunities for new members to develop exciting skills, so don't be afraid to apply even when your current experience doesn't fit 100% of the job requirements! 

How To Apply

Email us at jobs (at) serenityforge.com. Send us a resume, cover letter, and any supplementary materials/links that are relevant to the job you're applying for. 

Current Available Positions

AI Programmer

We are looking for a team-driven and detail-oriented programmer who's passionate about creating the next generation of timeless games to join our engineering team in Boulder, Colorado. You would be largely responsible for specializing in AI, though the ability to jump into other areas of game engineering is valued as well. The ideal candidate will be able to join us at our office in beautiful Boulder, Colorado once COVID-19 related working conditions improve.

Responsibilities:

  • Expand on an Artificial Intelligence system to create new behaviors and improve existing features
  • Plan, architect, and implement new systems, mechanics, and tools
  • Write robust and maintainable code
  • Work with other programmers to maintain high quality coding standards
  • Contribute technical and creative ideas towards all aspects of development
  • Understand and coordinate with the needs of Producers, Artists, and Designers

Qualifications:

  • Experience in Unity and C#
  • Proactive communicator
  • Passion for video games of all kinds
  • Detail-oriented

Bonuses:

  • Experience in Unreal and C++
  • Passion for game design and video game industry
  • Shipped a commercially developed game

Audio Engineer

We are looking for an Audio Engineer to help design interactive audio for a new immersive game currently in development. Under the supervision of the Audio Director / Composer and in collaboration with our gameplay and narrative designers, you will assist with creating and implementing programmatic audio systems, as well as mixing and mastering in-game audio for target platforms.

This position can be part-time and/or remote; however, we are ideally looking for someone to eventually join us full-time at our office in beautiful Boulder, Colorado.

Responsibilities

  • Designing systems for reactive music, original sound effects, and dialogue in FMOD
  • Integrating those FMOD audio systems into Unity using both built-in and custom tools
  • Work with and follow directions from the Audio Director / Composer
  • Assist with the optimization, mixing, and mastering of in-game audio for target platforms

Qualifications

  • Proficiency in sound design through synthesis and sampling
  • Skill with audio editing and mixing/mastering tools, and a critical ear
  • Experience designing and/or editing audio as part of a multimedia team
  • Experience with game engines (ideally, Unity)
  • Ability to think about audio in a highly nonlinear manner

Bonuses

  • Worked on a commercially shipped game
  • Experience with music composition, foley design, or audio editing for film
  • Experience with programmatic, improvisational, or nonlinear music
  • Familiarity with FMOD
  • Familiarity with Ableton Live
  • Passion for games and the video games industry

Art Director

We are looking for an Art Director to oversee the stylistic and asset production needs for a new game development project. Under the supervision of the project director and in collaboration with the other component leads, you will shepherd the art and animation team to create striking visual assets for an immersive 3D game.

We are seeking someone able to join us at our office in beautiful Boulder, Colorado once COVID-19 conditions improve.

Responsibilities

  • Craft a unique visual language and artistic pipeline in concert with the vision of the project director
  • Supervise a team of roughly 10 people of multiple disciplines within the spectrum of art and animation asset production
  • Review artistic work product to ensure it conforms to the highest standards and a cohesive artistic vision
  • Work with your art and animation staff to ensure development deadlines are met
  • Work with the producer and the other component leads to set milestone goals and coordinate an efficient production pipeline

Qualifications

  • Proven experience with Unity on a commercially shipped game
  • Proven experience with current 2D and 3D software used in asset development pipelines such as Maya, Photoshop, Substance, and Zbrush (or equivalents)
  • Understanding of game art production pipelines
  • Experience with Agile/Scrum processes, and assigning/distributing tasks to a team
  • Ability to adapt stylistic preferences to the specific needs of a project
  • Ability to understand and integrate business objectives and philosophies and synthesize them into the game’s artistic vision
  • Experience with art direction on a 3D game
  • Experience managing a team of 5+ people

Bonuses

  • Experience with Jira, Confluence, Sourcetree
  • Experience dealing with contractors and contracting studios
  • Passion for games and the video games industry

Game Designer

We are looking for a Game Designer to perform various design tasks for an ongoing 3D game development project. Under the supervision of a design lead and in collaboration with the design team, you will work in Unity to integrate the design of the game. This position can be remote.

Responsibilities

  • Generate ideas for features that contribute to the overall vision of the game
  • Work in Unity to test and integrate designs using custom tools engineered for the game, including level design and balancing of skill and crafting trees
  • Work with engineers and artists to effectively implement designs into the gameplay flow

Qualifications

  • Can demonstrate intuition for what design aspects or constraints are required for a specific game genre
  • Strong critical thinking and problem solving skills to adapt those intuitions to development constraints
  • Demonstrable proficiency with Unity and its tools
  • Can take a high level prompt for a desired feature, and create options for more specific designs that can be directly implemented by the engineering team
  • Can design, iterate on, and balance game systems
  • Has worked on a commercially shipped game

Bonuses

  • Experience with scripting/programming in Unity with C#
  • Experience with 3D level design
  • Artistic skill in concept/environmental art, architectural/interior design, industrial design, or UI/UX
  • Passion for games and the video games industry

VFX Artist

We are looking for a Visual Effects Artist to help the art and engineering team bring our next game to life. This position can be remote.

Responsibilities:

  • Create shaders, effects, and procedural tools to facilitate various unique visual styles.
  • Proactively communicate with members of the team to improve the quality of visual effects
  • Work with and take directions from the Art Director and Lead Artist
  • Perform R&D for any new technology needed for content implementation

Qualifications:

  • Knowledge of both aesthetic and technical aspects of game art
  • Experience in technical and effects art on a team project
  • Understanding of 3D asset workflows and optimization
  • Experience with node graphs, VFX graphs, and particle systems
  • Experience in Unity
  • Ability to effectively communicate ideas and needs

Bonuses:

  • Additional 3D art experiences such as modeling, rigging, and lighting
  • Experience in 2D frame-by-frame effects animation
  • Experience in shader programming (HLSL or GLSL)
  • Passion for games and the video game industry
  • Shipped a commercially developed game

3D Artist

We are looking for a 3D generalist to join our art team to contribute assets towards our upcoming 3D game projects. This position can be remote.

Responsibilities:

  • Model, sculpt, and rig assets in accordance with the art direction of the game
  • Work with other artists to solve problems in the art direction, pipeline, and development process
  • Create assets of consistent quality within set deadlines and schedules

Qualifications:

  • Experience in Blender and/or Maya (Maya strongly preferred)
  • Experience in creating props, foliage, and environmental 3D assets
  • Experience in Unity
  • Experience working on a video game project with a team
  • Ability to effectively communicate ideas and needs

Bonuses:

  • Strong skills in organic environment/creature/character modeling
  • Skills in animation and rigging
  • Experience and willingness to help with textures and materials
  • Passion for games and the video game industry
  • Shipped a commercially developed game