Join Our Team

Serenity Forge is always looking for passionate, dedicated people to join our team. If you believe in making meaningful, life-changing games, you might be just who we’re looking for.

How to Apply

For each job opening, follow the "Apply for this job" link to our recruiting page to fill out an application, and the hiring manager will be in touch for further information.

What you'll need:

  • Your résumé
  • A cover letter
  • Any supplementary material/links that you think are relevant
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Why work with us?

We are a long-term driven studio that’s always on the lookout for new opportunities in original IP development, co-development, client work, and publishing. We want our team to always be excited not only for the current project they’re working on, but even more excited for the next project down the line.

Take a look at some of the perks and benefits we offer to full-time employees below!

Close-knit Team

A close sense of comradery and dedication to our work.

401(k)

401(k) retirement savings plan with generous employer match.

Health & Dental Insurance

Comprehensive medical plans including dental coverage for you to choose from based on your needs.

Generous PTO and Performance-driven Rewards

Whether you’re an efficient worker who values work-life balance or an extremely hard worker who gives 110%, we value and reward a wide range of employees.

Generous Holidays

Extended company holiday breaks.

Career Advancement

A growing studio with potential opportunities to greatly advance your technical, creative, or leadership roles.

Tools Programmer (Unreal)

In-Office or Remote

Serenity Forge is looking for a Tools Programmer to help build a robust, user-friendly development pipeline for narrative-driven 3D games in Unreal Engine 5. Under the supervision of the Technical Director and in concert with technical and design staff, you will lead the development of an exciting suite of portable engine tools, as well as support our projects with context-specific tools. This position may be remote.

Role Responsibilities

  • Build and implement a suite of tools in UE5 to connect and control the many facets of our game’s data-driven dynamic content systems
  • In collaboration with the programming team, build and implement user-friendly interfaces in the engine for designers and artists to utilize those tools
  • Create and run quality-of-life tools and automations (both in-engine and standalone) for building and testing
  • Provide additional bug fixing and testing backup to the programming team, when needed
  • Perform other related duties, as assigned

Required Skills and Experience

  • Proven experience with Unreal Engine and C++ on a commercially shipped game
  • Strong low-level understanding of Unreal Engine architecture
  • Familiarity with the roles and processes of modern game development teams and the intuition to design tools well-adapted to meet their needs
  • Experience with version control for game development (ideally, Perforce)
  • Proactive communication and collaboration, familiarity with Agile/Scrum processes
  • Detail-oriented, can comprehend project directives and philosophies and integrate them into day-to-day work
  • Ability to meet project deadlines and deliverables

Preferred Skills and Experience

  • Experience with Slate in Unreal
  • Experience with Python for automation
  • Interest in narrative-driven, cinematic games
  • Experience with building or using automated testing tools
  • Passion for games and the video games industry
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Level Designer (Unreal)

In-Office or Remote

Serenity Forge is looking for a Level Designer to help build a rich interactive world for an upcoming 3D game development project in Unreal Engine. Under the supervision of the director and in collaboration with narrative designers, environment artists, and game programmers, you will work in docs and in-engine to design and craft compelling gameplay levels and events, from concept to polish.

This position may be remote. An ideal long-term candidate would be open to considering joining us at our office in beautiful Colorado once COVID-19 conditions improve, but this is not required. Competitive relocation assistance and additional in-office benefits are available.

Role Responsibilities

  • Generate ideas for levels that contribute to the vision of the game in concert with narrative systems and motivations
  • Work in Unreal to concept and construct level blockouts and encounters with the assistance of artists and programmers
  • Consult artists in the dressing and polish of your designed levels, to achieve goals of narrative and gameplay
  • Collaborate with programmers on gameplay events and behaviors to create rich, interactive experiences
  • Consult with technical specialists to guide the creation of in-house tools for use by you and the rest of the design team

Required Skills and Experience

  • Proven experience as a designer on a commercially shipped title
  • Deep intuition for how level and gameplay design can be leveraged to support the narrative and visual facets of a game
  • Critical-thinking and problem-solving skills necessary to adapt those creative intuitions to actionable development guidance for yourself and others
  • Demonstrable proficiency with Unreal, its world-building tools, and Blueprints
  • Strong understanding of how a high-level prompt for a desired level or event can be ideated, drafted, iterated, and polished into a functional, creative, shippable level

Preferred Skills and Experience

  • Proficiency in visual media such as concept art; environmental, architectural, and interior design; illustration and storyboarding; or 3D modeling
  • Experience with modeling and world creation tools new to UE5
  • Appreciation for narrative across game and non-game media such as film, television, comics, etc.
  • Passion for games and the video games industry
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