Based in Boulder, CO
October 2nd 2015 (Steam, Humble Store, Green Man Gaming, Indie Game Stand, Window and Mac). TBA 2016 for Consoles
PC/Mac, Xbox One, other consoles TBA
In this non-shooting shoot 'em up, you are a single white pixel who can absorb the bodies, abilities, and weapons of every enemy pixel you collect. It's up to you to stay either a small and nimble ship, or turn large and powerful. Just remember: protect your core white pixel, because every mistake could be your last.
This game started off as a project in Serenity Forge's internal Summer game jam. When we showed it off to people at the Denver Comic-Con, we realized just how addictive this game was. Afterwards, we decided to revamp the game and turn it into a full-featured experience. After reprogramming it and creating a design team to redesign enemy waves and bosses, we're on our way to finish the game and to port it to as many consoles as possible.
- Six difficulty modes, from "easiest" to "normalest". Don't let the names fool you.
- Enemy pixels that all have individual characteristics- some are much better for offence than defense, and vice versa. Your worst enemy can become your most powerful weapon in a split second.
- Randomized waves upon waves of enemies that all move in unique patterns. No two playthroughs are the same, making the game length near-infinite.
- Bosses with a variety of special attacks and movement patterns. They'll all be intimidating at first, but they ALL have weaknesses.
Pixel Galaxy Launch Trailer YouTube
Pixel Galaxy Announcement Trailer YouTube
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About Serenity Forge
Serenity Forge's mission is to create meaningful, value-driven games that challenge the way you think. We believe that video games can become a vital part of art, culture, and education. Ultimately, we are in the business of improving people's lives.
More information on Serenity Forge, our logo & relevant media are available here.
Pixel Galaxy Credits
Creative Director, Executive Producer
Lead Designer, Audio Designer and Music Composer
Lead Programmer, Effects Programmer
Designer, Porting Programmer
Leslie Griffith, Tanner Van Auken, Steven Harmon
Producer, Marketing Director
Boan (Dian) Ding
Game Intro Creator